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Command & Conquer Red Alert 2 Navigation menu VideoCommand \u0026 Conquer Red Alert 2 - Gameplay (PC/UHD)
Verletzt entscheidet sich John daraufhin, einem der rmsten Command & Conquer Red Alert 2 bevlkerungsreichsten indischen Bundesstaaten, warum ausgerechnet ihre Rolle betroffen sei. - NavigationsmenüAlle Kommentare Forum. Play Red Alert 2 & Yuri's Revenge Campaign and Multiplayer on Windows 10 Step 1: Get Red Alert 2 and Yuri's Revenge You can now buy a digital copy of all 12 Command & Conquer games from the EA Origin Store. If you own a physical copy of Red Alert 2 (not the TFD version), installing the game from the disc no longer works on Windows Play Red Alert 2, Online CnCNet for Free There's never been a better time to play Red Alert 2 Online. CnCNet presents Yuri's Revenge Multiplayer Online. Remember, you must own Red Alert 2 & Yuri's Revenge in order to play online CnCNet's free server. Command & Conquer: Red Alert 2 (RA2) is a strategy game (RTS) released in by Electronic Arts. The game was released for PC (Windows). The game takes place between the Allied forces and the Russians in the United States after the Second World War. Command & Conquer: Red Alert 2 is a D real-time strategy computer game developed by Westwood Pacific and released in October as the follow-up to Command & Conquer: Red Alert. Although not originally envisioned by Westwood Studios, Red Alert 2 was created following the success of the original Red Alert. Set in the early s, Red Alert 2 picks up at the conclusion of the Allied. Command & Conquer Red Alert 2 is a classic real-time strategy game, first released for Windows back in Für Alarmstufe Rot 2 Pornokönig Westwood einen ganzen Schwung an Neuerungen ein, die später auch in Nachfolgern wie Generäle und Tiberium Wars zum Einsatz kommen sollen. Buch erstellen Als PDF herunterladen Druckversion. Title says it all.
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Soviet Newscaster Richard Narita Photos We Love From Our Favorite Video Games. Edit Storyline In the year , in an alternate world where German Scientist named Einstein constructed a chronosphere to go back into time to defeat both Adolf Hitler and Josef Stalin, thus erasing World War 2 from time completely, and with the help of American President Michael Dugan, appointed the last Blood of the Romanov Family, Alexander as the Soviet Premier.
Edit Did You Know? Trivia Lt. Goofs In the Soviet mission "City of Lights" the Arc de Triomphe and Eiffel Tower are depicted very close to each other when they are really not so close , and the Louvre and the Eiffel Tower are shown on the same bank of the Seine River.
In reality, The Louvre is on the north bank and the Tower is on the south. Quotes Lt. Eva Lee : [ at the beginning of the first Allied mission ] Commander, good morning.
We have instituted the president's emergency Lazarus Protocol. I'm Lieutenant Eva; The intel officer assigned to your command.
Since you're the only commander left alive, I'm pretty lucky to have a job. Eva Lee : It appears we have suffered full scale Soviet invasion.
Nearly all of our major cities are under siege and our forces are in complete disarray. Eva Lee : Hold on commander, I'm Alternate Versions The original box art featured the World Trade Center being attacked and destroyed.
The game takes place between the Allied forces and the Russians in the United States after the Second World War. It is a fictitious world in which Russians, under the command of Romanov and Yuri, have taken over part of the US with the help of a brainwashing device Psychic Beam of Amirican citizens.
Red Alert 2 gameplay is no different from other such strategy games. You need to collect resources to fund the army, build buildings, etc.
The game has 13 missions for each side of conflicts. Name Comment. Its announcement in May took many by surprise including us and now it seems barely has the marketing machine had time to get into first gear than the game has been finished, packaged and readied for release.
Consequently, thanks in no small part to the worldwide panning of Tiberian Sun, expectation for Westwood's new real-time strategy game has been only marginally higher than that we would reserve for a decent English summer.
To its credit, developer Westwood has neither proclaimed Red Alert 2 be ground-breaking nor Earth-shattering and, after the tragic anti-climax that was Tiberian Sun, we wouldn't have believed them if they had.
Using an enhanced -unnoticeably so - version of the Tiberian Sun game engine and sporting many gameplay features and units from a four-year-old game, Red Alert 2 could be seen as a glorified remake of its predecessor.
Westwood has done the same thing before, with Dune - the botched up remake of real-time strategy's most influential game - so it wouldn't be beneath them to do the same again.
Now before you all start sending me death threats for my cynical indifference, let me just say if I hadn't been so pessimistic before playing the game, I wouldn't have enjoyed it as much as I did.
Think about it - and be honest - what are your expectations for the next Star Wars game? I'd wager not too high after having wasted your money on Force Commander.
But because we are all Star Wars fans, or at least we should be, there is the hope that the next one will be brilliant. However, in Red Alert 2s case I wasn't hoping for much at all.
You'd do well to think the same, for if you do, I guarantee you'll be pleasantly surprised. When you review a game - or at least when I do - one essential technique is to jot down pages of notes while you're playing, so when it comes to writing the review, you can refer back to them.
Normally what is written down, though illegible, makes some sort of sense, but one of the last things I wrote was "missions good.
Nothing special. I am at a loss as to what I was on about, but I can tell you this: the missions in themselves are pretty undemanding, yet taken as a whole and separated by a story that sees the USA being invaded the two campaigns on offer you can play as Allies or Soviets are very engaging.
As is par for the course, you build a base, harvest ore, expand your borders and kill the unending trickle of enemy units until you overrun their base, all with scant regard for tactics - been there done that, we all have.
With that in mind, what has been baffling me is why I enjoyed Red Alert 2 so much and yet could not derive any pleasure from Tiberian Sun.
Both games are practically identical in structure, offering similar units to play with across a linear series of missions, liberally interspersed with high-quality video sequences.
The only answer I can offer is a subtle difference in feel and mood. Where Tiberian Sun was a dark and faintly absurd yarn full of square-jawed heroes and boo-hiss villains, Red Alert anti its illustrious predecessor are somehow believable, despite being even more outlandish.
Graphically, Red Alert 2 is far from great. The animation for some of the larger units, ships especially, is juddery and the explosions are hardly spectacular.
However, bearing bright colours and full of tiny details - like baseball and football pitches, fast food bars and houses - many levels are full of civilian life that have little impact on the game, but add a touch of fun to the proceedings.
Sunbathers run half-naked on the beaches and cattle make themselves targets for your restless attack dogs on the farms. Elsewhere, across maps frozen with ice, all the buildings are draped with snow as if to fool us that they had been there forever.
They haven't of course, but it's seemingly insignificant details like this that add a bit of colour to our interminably dull lives.
In regard to the two sides you can choose to play, both are as distinct as any you'll find in a real-time strategy game. One of Westwood's strengths is that it always offers two very different challenges in all its strategy games, by throwing in units and buildings that look and play to different styles.
Many of the units are standard fare with infantry and tanks in abundance, but there are a number of clever differences between even those.
Soviet conscripts are both cheap and weak, American GIs are marginally more expensive and can be deployed in a defensive role, able to fortify themselves in an instant within a cocoon of sandbags.
The Allied Infantry Fighting Vehicle IFV is another interesting unit. Alone it is a weak reconnaissance tank, armed with a simple rocket launcher. But put a Gl inside and its turret becomes a powerful anti-personnel platform.
With an engineer at the controls it alters into a mobile repair vehicle and there are other transformations that can be achieved by trying out other, more potent infantry units inside.
Things like Rocket Launchers, Tech Yards and Gap Generators we've seen before, but many units, both old and new, can combine in interesting ways.
Place some Tesla Troopers with their electrifying weapons around a static Tesla Coil and they'll boost the power of it and keep it charged even when the power is down during an enemy attack.
As in all RTS games, both sides' infantry units are easily overrun, even in large numbers, but this time around they can find shelter in many of the neutral buildings that pepper the levels.
It's a feature that is long overdue in a Westwood game Age Of Empires IIanti the soon-to-be-released WWII RTS Sudden Strike both offer the same option and although not every building can be captured, certain ones that are can be a powerful complement to your base by creating chokepoints through which a lightly armed enemy can quickly perish.
Furthermore, there are four neutral Tech Buildings that can be procured - Airports, Hospitals, Outposts and Oil Derricks - all of which can support and replenish units that might otherwise have to make a long journey back to base.
The Soviets are still the side of cheap mass-produced technology, underhand and willing to sacrifice numbers for victory. In contrast, the Allies rely on fast, high-tech units that are more adaptable, yet weaker if left in a sustained fight with Soviet units of similar role.
One aspect in which Red Alert always won out over CSC was its use of naval units. And once again, Red Alert 2 gives the Soviet side a greater underwater navy, while the Allied fleet is predominantly surface-based with Destroyers, Cruisers and Aircraft Carriers going against the Russian Typhoon Subs and Giant Squids.
Trained animals play a larger role in this sequel than they did in the original Red Alert. The Allies now have attack dogs, as do the Russians, and against the Squids the forces of good rely on herds or pods if you want to be technical of clicking dolphins and their sonar attack.
Even though the storyline and the level-by-level feed of new technologies are enough to keep you entertained throughout the two campaigns - and there is always the option of the skirmish game - there comes a time when the war will be over against the computer and the time will come to take on a human opponent.
We won't even pretend that we have played Red Alert 2 online yet, no servers are running anyway, but we did play over a LAN and, thanks to the diversity in units and the immediate familiarity of all of Westwood's games, playing against a real opponent was tremendous fun.
In multiplayer or skirmish games you not only have to pledge allegiance to the Allied or Soviet sides, you have to choose an army from a particular country, each of which have a particular special unit they can use: Germany has tank destroyers; Libya has demolition trucks; Cuba has terrorists; the US has paratroopers; and Britain has snipers.
Not a deal-clincher, as Steve Hill would say, but fun all the same. As was the case in CSC, Red Alert, Ttberian Sun and now this, multiplayer games are all about throwing forces onward to eat away at the opponent's defences.
As you do so you are constantly thinking about what concoction of forces to send in next and while you leave your units to get on with it, you're cooking up another batch to send in.
Westwood has never made strategy a priority in its games and here, too, the multiplayer game is about a slow pace of play that always ends up in spectacular fashion with entire bases wiped away by just one weapon.
This - what we might term the railgun factor' -makes each game a race to build the most devastating weapon available rather than a plod through attack, counterattack and stalemate.
About as ground-breaking as Windows 98 is to Windows 95, Red Alert 2 is no less essential for it.
The interface has certainly improved since Tlberian Sun and the missions, varied and interesting, are carried along by a storyline that doesn't take itself nearly as seriously as other CSC games - for every cheesy line of dialogue, there's a knowing smile behind.
Remarkably well-rounded, the phrase 'more than the sum of its parts' could easily have been written with Red Alert 2 in mind.
You can join gamers and play an exciting and dynamic game, completely plunge into the history of events after the defeat of the Soviet Union.
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Minimum system requirements Any modern computer. Allied Multiplayer Tactics by saintsaga v. Battle Techniques Guide by Feng Rao v.
Equivalence FAQ by JHeyes v. Quote List by TurboKiller F. Time Study FAQ by JHeyes v. Units Guide by CpuBot v. There also are two one-time sources of money for Allied and Soviet players, namely: collecting random crates which are present in the map and selling off buildings which are controlled by the player.
Allied players have a third one-time source of money, which involves using a spy to steal an opposing player's money.
The money is spent on constructing and repairing buildings and units. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money.
The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country made a bigger difference.
While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure.
This changed up the popular skirmish games, allowing for new strategies. In Red Alert 1, different countries only had minor differences in statistics like armor thickness and vehicle speed.
To achieve victory, a player must play to their faction's strengths and exploit the other faction's weaknesses. The factions follow the same trend in the previous title.
However, they are also more expensive to build and at times move more slowly, allowing Allied vehicles to out-maneuver and outnumber them.
The basic Soviet infantry, on the other hand, the Conscript , though much inferior to the Allied G. The Soviet faction is also superior in the early game and in land wars because of their more powerful and advanced tanks, while the Allied faction is better in the late game with more advanced units, such as those used in naval warfare.
In particular, the Soviets are better for early game rushes , which are very common in online games. In single-player mode , the player can either compete in one of three campaigns or compete in Skirmish mode where the battle rules and settings can be customized.
Red Alert 2 contains three campaigns. Boot Camp , Allied , and Soviet. Each campaign is distinct in its own way.
Boot Camp is simply a tutorial campaign consisting of two missions in which the player is introduced to the fundamentals of the game with the use of Allied forces.
If played, Boot Camp leads into Allied Campaign chronologically. Allied and Soviet campaigns are the two main campaigns of the game, each consisting of twelve missions in which the player faces off against one or more computer-controlled opponents.
In some missions, the objective is simply to defeat all opposing forces in the area; other missions have more specific objectives, such as capturing or destroying a particular enemy structure or defending a particular structure of the player's own from enemy attacks.
While fundamentally different in story and units, both Campaigns are structured similarly. Both begin with the player operating a limited base or otherwise a Mobile Construction Unit to start from scratch plus a platoon of certain units, but in a few missions construction is not required.
Skirmish mode is essentially the free-for-all multiplayer mode played against computer-controlled opponents. The player chooses a map against as many players the map supports.10/21/ · For Command & Conquer: Red Alert 2 on the PC, GameFAQs has 20 guides and walkthroughs%(29). Command & Conquer Red Alert 2 is a classic real-time strategy game, first released for Windows back in The two bundled campaigns - Red Alert and Yuri's Revenge - follow on from the first game, and pitch the Allies and the Soviet Union against each other in a range of missions from small and stealthy to fast-paced, full-scale multi-unit battles. Download Command & Conquer: Red Alert 2 torrent right now, install the game on your computer and feel free to plunge into the intriguing world of strategy! Command & Conquer: Red Alert 2 plot torrent download. The second part of the game continues the story of the previous one, where the Allies won the war, and Stalin died after a decisive battle.